Stories: – Possible Pantech Vega Iron Pictures, Renders Arrive http://pocketnow.com/2013/04/15/pantech-vega-iron-pictures – Tentative Release Dates Leaked Fo… Video Rating: 4 / 5
Related Posts:You might say the day is never really done in consumer technology news. Your workday, however, hopefully draws to a close at some point. This is the Daily Roundup on Engadget, a quick peek back at the top headlines for the past 24 hours — all handpicked by the editors here at the site. Click on through the break, and enjoy.
Related Posts:You might say the day is never really done in consumer technology news. Your workday, however, hopefully draws to a close at some point. This is the Daily Roundup on Engadget, a quick peek back at the top headlines for the past 24 hours — all handpicked by the editors here at the site. Click on through the break, and enjoy.
Related Posts:You might say the day is never really done in consumer technology news. Your workday, however, hopefully draws to a close at some point. This is the Daily Roundup on Engadget, a quick peek back at the top headlines for the past 24 hours — all handpicked by the editors here at the site. Click on through the break, and enjoy.
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The developers of Pocket have shared some interesting stats around Apple’s latest product releases with us. The web content clipping service is already seeing 20 percent of its daily app traffic coming from the just-released iPhone 5, and 60 percent coming in from devices with iOS 6 installed. That may sound like a lot, but after Apple announced 100 million iOS devices already updated to iOS 6, and over 5 million iPhone 5s already in the hands of consumers, it’s not so much of a stretch.
We’ve also seen other data from developers, ad networks, and analytics firms that indicates iOS 6 adoption is high, but the iPhone 5 numbers are also huge. It suggests that developers should have an iPhone 5-ready version of their apps out to the public as soon as possible (as Pocket does), because those users are clearly interested in finding and using software for their newest gadgets.
Here’s what Pocket shared on its blog:
Less than a week after Apple’s introduction of its new iOS 6 and iPhone 5, we’re already seeing rapid adoption of the new software—as well as evidence of just how briskly the new device is selling.
The above chart shows the proportion of daily active Pocket users on each of the Apple iOS versions. By the end of this weekend, 63% of our iOS users were already on iOS 6.
Pocket users are also snapping up the iPhone 5—not a surprise given the latest sales numbers. Over the weekend, 20% of Pocket’s daily iPhone users were accessing Pocket from an iPhone 5. Of course, some of that popularity can be attributed to promotion of Pocket alongside the new device, but we’ll continue to keep a close watch on its popularity.
Online video — helped along by the rise of tablets, better broadband and a flood of content from YouTube, Netflix, Amazon and many others — has seen a huge rise in usage in the last few years; and while PCs remain the most common way to consume it, thanks to consoles like the Xbox, even TV screens are becoming popular for online video consumption.
According to a new study out from NPD surveying 14,000 consumers across 14 countries, some 18% of users are accessing online video on TVs on a daily basis, with some 25% accessing it several times a week, with movies driving much of that growth.
Similarly, it noted that tablets and smartphones are also continuing to see more usage for online video. The fact that overall PCs have a higher penetration than tablets may be the reason why PCs — both laptop and desktop — still prove more popular than tablets and smartphones as a place to watch online video. But as we have seen before, when people do have tablets, some are actually spending more time watching video on them than they are PCs, by as much as 30% more.
China — urban China, that is — is coming out as the most online-video-friendly country at the moment. As you can see in the table below, which measures online video consumption in different countries by device, China’s urban users beat every other country surveyed, across every device. This may be down to simple user behavior, but it’s also, NPD says, because Chinese users can access a lot more video content online than they can from domestic broadcasters and pay-TV providers.
Going back to the bigger picture, the rise in online video watching on TV is not exclusively because people are buying fancier televisions with internet built into them; also playing a role are the consoles that they are attaching to their existing sets. Products like the Xbox or set-top boxes from pay-TV providers that link up with broadband-enabled on-demand services have propelled TV into a strong category for online video, especially in particular markets.
In Mexico, some 30% of users watch online video on TVs. Among urban parts of China the number is nearly 40%. Neither still reaches the number of people watching on PCs — 52% on laptops and 73% on desktop PCs, respectively — but it is getting close.
“Online content is mostly viewed on computers or mobile devices such as tablets and smart phones, but TVs are increasingly becoming devices of choice for consumers, particularly since an increasing numbers of sets have either built-in connectivity or can be connected to the internet via a peripheral device such as a connected Blu-ray player or set top box, among others,” noted NPD DisplaySearch research director Riddhi Patel in a statement.
NPD says films are the most popular online video on TVs, overtaking TV content.
But, lest you think the whole world is getting connected, think again. NPD says that 44% of viewers have “no interest” in content on TVs; a further 30% said they do not own the equipment to watch online video.
And even if they were given the tools to watch online video on TV, only one-third of those without the possibility to do so now say they would want to. Within individual countries, India ranked the highest among those with “no” online video viewing options, at 67%. But it’s not just an emerging market story: Japan was the second-highest market in the no-online-video game, at 42%.
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Zynga’s chief mobile officer David Ko said that the company has reached 22 million daily active users on mobile. If you consider that Zynga has about 53 million daily active users on Facebook, it’s a pretty strong sign that the company is diversifying on the Facebook platform (although we can’t deduplicate these figures for players who use Zynga games on multiple platforms).
On top of that, the company announced a new partners program that will let third-party developers reach its network. Atari, Phosphor Games, Crash Lab and others are initial partners.
“It’s easier than ever to create an app and yet harder than ever to find an audience,” Ko said. “We want to create an ecosystem with best-in-class mobile developers and best-in-class mobile games.”
Becoming a mobile gaming platform puts Zynga in more direct competition with gaming companies like GREE and DeNA, which have their own mobile gaming networks. This is not to mention the fact that Apple has its own Game Center and that Facebook is moving heavily into mobile app distribution too.
Ko also gave a look at a couple upcoming titles including a new Matching With Friends title, that should build on Words With Friends’ audience. He also said that Draw Something is nearing its 10 billionth drawing.
Here are some of yesterday’s posts on TechCrunch Gadgets: DARPA’s Cheetah Robot Will Stab You With Its Pointy Legs
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