Google’s eyeing up some vacant space at the end of its lawn to throw $ 120 million at a Grand Designs-style extension to its Mountain View campus. Residents will soon see the @Home lab, purportedly to test fully formed consumer devices and whatever secret home entertainment / wireless communications gear we’ve heard rumblings about. The new development will enable Project X (the interesting one with the James Bond-gizmos, not the lecture series website) to move into a meatier facility where they can perfect projects like Majel and the self-driving car. The most notable development (according to business-types, anyway) is the “Experience Center,” a 120,000 square foot private museum / demonstration space for Google to schmooze its most important clients in style (wait, aren’t we the most important clients?). VIPs will be invited to play with the newest toys the company can produce before gorging themselves on canapés, or something. Californians wandering past 1600 Shoreline Blvd down the road from the Googleplex, might also notice a new building that’s not covered in official branding — because it’s going to be a new wireless testing facility that’s being shielded from external signals. At least, that’s where we’ll be pitching a tent with a couple of long lenses when it opens for business.
Googleplex expansion plans hint at Project X lab, wireless testing facilities originally appeared on Engadget on Mon, 13 Feb 2012 10:25:00 EDT. Please see our terms for use of feeds.
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It’s not quite breaking news, but this is something I never thought I’d read. IGN, corporate games and entertainment giant, is extending the olive bough, or peace pipe, or hand of friendship or whatever, to indie game developers in a pretty serious way. They’re offering them free access to IGN offices, conference rooms, kitchens, and staff — no obligation, no money changes hands. The obvious question is “what’s the catch?” But amazingly, there doesn’t seem to be one.
Well, actually, there is a catch — it’s just a really minor one. You’re working in the IGN offices. There’s no obligation, but of course while the indie guys may have access to IGN, IGN also has access to the indie guys. Working on stuff informally, going to lunch, talking about this and that — it’s a great incubator, and IGN is right not to demand anything for it.
And what can the cost really be? A little more coffee, maybe a slush fund for taking these guys out to lunch every once in a while… I doubt it would amount to more than a couple hundred bucks a month. I think this is win-win.
By the way, if you guys are looking for a good indie game to play, try Hero Core. I just finished it, was addicted for several days.
[via TG Daily]
digg_url = ‘http://digg.com/apple/Inside_Apple_s_black_lab_wireless_testing_facilities’; It’s not surprising that after Apple finished explaining the iPhone 4 antenna issues to the press today, the company wanted to go one step further and say “yes, actually, we do test the hell out of these phones before we release them to the public.” Though Steve Jobs went over the lengthy and intensive kinds of radio evaluation that goes on at Apple’s headquarters, it didn’t seem to be enough for the folks in Cupertino. And that, we suspect, is why we were invited (along with a small group of other journalists) to take a brief tour of Apple’s Infinite Loop labs. Though we weren’t allowed to shoot video or take pictures, we can tell you about what we did — and what we didn’t — see and hear behind closed doors.
Continue reading Inside Apple’s ‘black lab’ wireless testing facilities
Inside Apple’s ‘black lab’ wireless testing facilities originally appeared on Engadget on Fri, 16 Jul 2010 23:04:00 EDT. Please see our terms for use of feeds.
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