Googleplex expansion plans hint at Project X lab, wireless testing facilities Google’s eyeing up some vacant space at the end of its lawn to throw $ 120 million at a Grand Designs-style extension to its Mountain View campus. Residents will soon see the @Home lab, purportedly to test fully formed consumer devices and whatever secret home entertainment / wireless communications gear we’ve heard rumblings about. The new development will enable Project X (the interesting one with the James Bond-gizmos, not the lecture series website) to move into a meatier facility where they can perfect projects like Majel and the self-driving car. The most notable development (according to business-types, anyway) is the “Experience Center,” a 120,000 square foot private museum / demonstration space for Google to schmooze its most important clients in style (wait, aren’t we the most important clients?). VIPs will be invited to play with the newest toys the company can produce before gorging themselves on canapés, or something. Californians wandering past 1600 Shoreline Blvd down the road from the Googleplex, might also notice a new building that’s not covered in official branding — because it’s going to be a new wireless testing facility that’s being shielded from external signals. At least, that’s where we’ll be pitching a tent with a couple of long lenses when it opens for business.

Googleplex expansion plans hint at Project X lab, wireless testing facilities originally appeared on Engadget on Mon, 13 Feb 2012 10:25:00 EDT. Please see our terms for use of feeds.

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It’s not quite breaking news, but this is something I never thought I’d read. IGN, corporate games and entertainment giant, is extending the olive bough, or peace pipe, or hand of friendship or whatever, to indie game developers in a pretty serious way. They’re offering them free access to IGN offices, conference rooms, kitchens, and staff — no obligation, no money changes hands. The obvious question is “what’s the catch?” But amazingly, there doesn’t seem to be one.

Well, actually, there is a catch — it’s just a really minor one. You’re working in the IGN offices. There’s no obligation, but of course while the indie guys may have access to IGN, IGN also has access to the indie guys. Working on stuff informally, going to lunch, talking about this and that — it’s a great incubator, and IGN is right not to demand anything for it.

And what can the cost really be? A little more coffee, maybe a slush fund for taking these guys out to lunch every once in a while… I doubt it would amount to more than a couple hundred bucks a month. I think this is win-win.

By the way, if you guys are looking for a good indie game to play, try Hero Core. I just finished it, was addicted for several days.

[via TG Daily]

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Image from OpenHardwareSummit.org The concept of open source hardware has interested me for some time. There are a number of wildly popular (at least with the geeks) products available for “free”. This particular type of free is akin to freedom and not cost. If you have the materials and tools on hand you could build a Makerbot from scratch or mill a circuit board and solder up your own Arduino compatible board, but even then it isn’t completely free. The freedom comes from sharing the design, making incremental improvements, and combining the community effort with a product to make it better. The Open Hardware Summit has been organized to nail down some of the vague definitions to the term “open source hardware” and produce a real, and enforceable license, much like the Creative Commons License does for artistic creations and the GPL does for software. ArduPilot marketing image from DIY Drones Definition v.0.3 of the  Open Source Hardware (OSHW) has been released for public comment, and you can join in the discussion on the  Forum . Ayah Bdeir and Alicia Gibb will be chairing the Open Hardware Summit as part of MakerFaire NY on September 26, 2010. Unfortunately, I won’t be able to attend, but I will be watching the blogs for information. Chris Anderson, founder of GeekDad, has developed a respectable business around his open hardware products ArduPilot (pictured above), ArduCopter, and now Parrot ARDrone. All of the source code, schematics, and board layouts are available for free online. If you have the facilities and parts, you could solder one up and start flying in a week or so. If you aren’t so patient or doubt your soldering foo, you can buy preassembled boards from SparkFun. More information is available at DIY Drones . Read the rest of this entry »

digg_url = ‘http://digg.com/apple/Inside_Apple_s_black_lab_wireless_testing_facilities’; It’s not surprising that after Apple finished explaining the iPhone 4 antenna issues to the press today, the company wanted to go one step further and say “yes, actually, we do test the hell out of these phones before we release them to the public.” Though Steve Jobs went over the lengthy and intensive kinds of radio evaluation that goes on at Apple’s headquarters, it didn’t seem to be enough for the folks in Cupertino. And that, we suspect, is why we were invited (along with a small group of other journalists) to take a brief tour of Apple’s Infinite Loop labs. Though we weren’t allowed to shoot video or take pictures, we can tell you about what we did — and what we didn’t — see and hear behind closed doors.

Continue reading Inside Apple’s ‘black lab’ wireless testing facilities

Inside Apple’s ‘black lab’ wireless testing facilities originally appeared on Engadget on Fri, 16 Jul 2010 23:04:00 EDT. Please see our terms for use of feeds.

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How accounting technology facilities mobility for the flexible workforce Brookson, one of the leading providers of accountancy and support services to self employed professionals, recently continued its series of roundtable discussions by facilitating a group of influential commentators to talk about the effect of accounting technology on the flexible workforce.

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