Carl Zeiss Cinemizer OLED Nintendo Wii U Metroid Prime Trilogy colour and black tests

So I have this Nintendo Wii U and this Cinemizer OLED hmd , time to live the dream of getting into Samus Aran`s Visor . I cannot show you the actual colour t…

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If you own a Wii, you were probably a little bummed out to hear that Amazon would be serving up Instant Video to the Wii U and not to your older console.

But fret no longer, as Amazon has just announced that its library of streaming video content is now available to Wii owners.

Amazon’s Instant Video library is home to over 145,000 titles, and if you’re a Prime member you have automatic access to over 33,000 titles right off the bat.

Other features you may have grown accustomed to on Amazon’s media streaming platform are also present, including Whispersync, which lets users pick up right where they left off on another device. Like, say, a Kindle Fire.

Navigation is relatively simple, giving users categories like Recently Watched, Watchlist, Genre Recommendations and Your TV Shows.

Users will also have access to Parental Controls and Kid Zone title lists to make sure kids aren’t wandering into treacherous territory.

The service is available now to all Wii owners and can be found in the Wii Shop Channel.

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Question by rileybugsmom: Does anyone know if Nintendo Wii is going to come out with something like the Kinect for Xbox? Does any know if the Wii will come out with something to compet with the Kinect? I love nintendo and dont want to get an Xbox but my daughter really wants a Kinect..

Best answer:

Answer by some name tbaNo they wont wii was already revolutionary. that’s why xbox made kinect and PlayStation emulated the wii with PlayStation move.

What do you think? Answer below!

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Hulu Plus landed on the Wii at the start of the year and the company has now announced it’s arrived on the Wii U — utilizing the GamePad controller as a second screen so viewers can watch shows on their TV and view additional content, such as episode synopses, on the GamePad.

TV content can also be streamed to the GamePad so the tablet-style controller can be used as a mobile screen to view TV as you move away from the big screen in your living room. A button in the bottom corner of the GamePad’s screen is used to toggle the view between the screens.

Hulu Plus content is accessible direct from the Wii U’s home screen. When scrolling and searching Hulu content the GamePad automatically updates to provide info about the shows and episodes. The GamePad can be used to start watching instantly or to queue up episodes for future viewing.

Hulu said the Wii U will have a commercial-free Hulu Kids section — with more than 43 child-friendly shows on tap, including current season Nickelodeon programming.

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Six years ago, almost to the day, I remember sitting on the couch with my then one-year-old son playing Elebits on the recently launched Wii. I thought he’d understand the simple point-and-shoot game. It was sort of a shooter. You walked around a house and aimed at the little characters. He was enthralled.

I was a new parent and I was showing him the magic of the Wii – Nintendo’s standard-definition console effort that appeared after years of relative stagnation and, more important, the launch of new consoles from Sony and Microsoft. This oddly underpowered console somehow survived to sell 97 million units, 20 million more than its competitors.

The Wii is going away and the Wii U is about to take its place. And I would say – and this is saying a lot – that my oldest boy, the son I played Elebits with, has spent most of his childhood on the Wii or the DS or the 3DS and Pikachu, Mario, and Link are as familiar to him as his own grandparents. That is the Nintendo’s power.

The Wii U launches today and the old familiar franchises are here – New Super Mario Brothers U is probably the most anticipated title but Nintendo World, a set of franchise-themed mini-games. It is certainly a fun console that is very reminiscent of the Wii. But now Nintendo has Mass Effect 3. It has Batman Arkham City. It has a zombie game that involves splattering the undead. In short, this HD console is now a hard-core gaming machine and Nintendo’s clear hope, in the end, is that those who come for the nostalgia will stay for the wider world of gaming.

After all, Nintendo is up against massive competition. The world has passed Mario by and Link has been replaced by the Mighty Eagle. What is a dream factory to do? With the Wii U, their latest console, they’re doubling down on the future.

In short, Nintendo is changing. And that’s OK.

Here’s the primary question we’re trying to answer tonight: is the Wii U worth buying? Yes, but with the caveat that you should expect new consoles from Sony and Microsoft in the next two years and if you’re primarily a Sony or Microsoft gamer (or a PC gamer) you may want to give this console a miss. However, it’s a fun console for families, folks with big groups of friends, and nostalgists who can’t miss the latest Metroid installment. In short, like the Wii before it, the Wii U aims at multiple demographics, misses many, but hits just enough to matter.

Which one should you buy? The $ 349 32GB unit is probably the one you should be looking at because, as the Wii Market ramps up, it should be interesting to see what content becomes available. The $ 299 8GB version has just enough space to be dangerous (and keep in mind that you can add SD cards and USB storage to the device later) but you’ll want to future-proof things as you’ll probably be holding onto this thing for another six to eight years.

That said, let’s explore the console and some of the interesting changes that are afoot in the Wii U.

The first thing you’ll notice about the Wii U is that it comes in two parts. The console itself is a squat black box, about the same size as the original Wii, but with multi-gigabytes of built-in Flash storage and four USB ports. It supports HDMI and component video, runs an IBM Power processor with AMD Radeon GPU, and is compatible with the original Wii games. It is supposed to output 1080p video, a vast improvement from the Wii’s original 480p capabilities. This is a fully modern console with fully modern specs. I’ll spare you a rundown of the various physical aspects of the device simply because I’m sure they will be addressed ad nauseum on various gaming sites this week. The console itself in fact is the least interesting aspect of the Wii U package and the main UI, represented by icons that appear either on the included touchscreen GamePad or on the TV screen, is as uninspiring as a iconographic OS can be.

The real draw is the Wii U GamePad. Looking at the GamePad you can see a sort of elongated game controller with two analog sticks at the top corner, directional pad on the left, four buttons on the right, and a set of four shoulder buttons. In the middle of the controller is a 6.2-inch color touchscreen that supports gyroscopic motion controls and includes a camera and microphone. The console, when connected to speakers, plays music in concert with the GamePad, sometimes to interesting effect.

When you’re playing a game on the Wii U, various things appear on the touchscreen. In some games you see the on-screen action copied on your GamePad. In other cases special information appears there – Batman’s radar, inventory selection screens, menus. You can also connect classic Wii controls and the GamePad user can lord over the regular users in various games. For example, one game in Nintendo World turns the GamePad user into a ghost and the rest of the players into hunters. The ghost can see everyone but no one can see the ghost.

The GamePad also has NFC technology built in and lasts about six hours of gameplay on one charge, although your times may vary.

The GamePad is Nintendo’s way to combat the increasingly powerful and increasingly portable gaming devices we now carry with us. Although there is no Legend of Zelda for the iPad – yet – that’s not to say that a developer will send time and attention to that platform, eschewing the dog-eat-dog world of console games. With big-name titles reaching astronomical budgets and rivaling Hollywood in sheer manpower dedicated to a game, it’s clear that Nintendo’s brass feels its fighting an uphill battle for attention and, more important, game revenue.

The GamePad, on the other hand, acts as an attention sink. You focus on it when playing, you can turn off your TV and just play some games right on the GamePad, and the interface is so mobile-esque that the Sing It game is reminiscent of the iOS music player. Just as mobile design aesthetics infected Windows 8, so too does the GamePad follow many of the design quirks of a mobile device.

Playing on the GamePad is as comfortable as playing on any other game controller. I would wager that even the Wii’s rectangular Wiimote was a less ergonomic device than the GamePad. It works well as a primary controller, although battery life could be better, and works even better as a sort of “overarching” controller that a “master” game player uses to hound the other players.

It is this unique game mechanic – heretofore unseen in a shipping console – that makes the Wii U so compelling. Whereas the Wii got you off the couch to play ball and bowl, the Wii U realizes you’re probably not moving so it might as well replace the Internet devices that are drawing you away from the TV in the first place. The Wii U’s television graphics are, if not amazing, on par with current console offerings. Most of the ports – and many third-party titles are ports of older games – are acceptably similar if not indistinguishable from the versions that appear on other consoles. It’s this me-too nature of the games catalog that could put off some players, as they’ve most probably already played these titles before elsewhere.

Nintendo usually shines with its one first-party game, and the aforementioned New Super Mario Brother U is no exception. The game is played with a GamePad or multiple Wii remotes and it showcases the console’s graphics clout as well as GamePad/Screen interaction. You can, for example, view the entire game on the GamePad, eschewing the TV, or perform some moves on the screen and some on the controller. It is probably the best launch title available.

That said, I would argue that the Wii U’s launch titles are fairly slim. Just as many of the Wii’s best titles didn’t appear until later, the launch lineup is a mish-mash of old favorites and only two really compelling franchise titles, Mario and Nintendo World. There’s a little bit of everything for everyone, but nothing that would make me say you must go out and buy immediately. This should change over the next few months.

Again, I am loath to delve too deeply into these titles as we’re attempting a high overview of this game and an examination of its import on the gaming landscape. I’m not attempting to, say, convince you that the Wii U is better than the Xbox or PS3 or that this is the best Mario incarnation. You undoubtedly have your own heated opinion on this if you’ve read this far.

In the pantheon on current consoles, the Wii U stands alone as the device that straddles childhood and adulthood. Simpler games will appeal to the youngsters while titles like Batman, Zombi U and FIFA Soccer, in all their HD glory, will keep older folks happy. Nintendo is striking a precarious balance here and I feel that they have, for the most part, maintained that balance.

If Nintendo should have a single worry it’s that the world may soon move on past its ostensibly scrawny hardware and into uncharted territory. 4K resolution could be a very real thing in the next few years and the Xbox could soon have a second screen that runs on stock tablets around the house. Why do you need a bulky, awkward, touchpad controller when you can simply fire up an app on Windows Phone?

I honestly don’t know the answer to this but I can say that the Wii U/GamePad experience is dedicated to gaming just as, say, Kindle Fire is dedicated to reading. There are some distractions in the form of YouTube, Netflix, and Hulu (all unavailable when I wrote this) but the key endeavor here is getting Mario back to Peach’s castle, come hell or high Bowser.

I will predict that the Wii U will be the popular console of this season and it’s not for the reasons, say, Halo 4 is a must-have title. There is, for example, little online gameplay in the Wii U right now. I was unable to really test online play but it is ostensibly similar to the Wii’s Miiverse gameplay involving exciting troops of little Mii characters ostensibly interacting in real time. The console also has Wii U video chat services as well as a shopping service that allows you to download games to the console. Most of this is secondary and some of the games will actually use their own network play systems and bypass the Mii universe entirely. But network gameplay isn’t the draw here. The Wii U is a social gaming console designed for parties of like-minded folk to get together over a few rounds of Mario Kart in the same room. It is family gaming in an era when the family unit is stretched oddly thin. It is clearly backwards compatible with the Wii because all of the best games there – Mario Kart, Mario Party, and the like – will be the incumbent stars on this console and fun for mom, dad, the kids, the girl/boyfriend, and the revelers at countless house parties. Don’t think of the Wii U as a new console, think of it as the Wii grown up.

So try the Wii U and I would recommend picking it up. At $ 349 it is hard to say that this is much more expensive than a tablet and far more social. The games will be pricey and the accessory sales will line Nintendo’s coffers for the next big console, and gaming will continue to evolve. But if you want to see a unique segment of that evolution, look to the Wii U.

As we roll into the darkness of winter, the real test of the Wii U will be its effect on players who are endlessly distracted by tablets, PC games, and other visual entertainment. It will have to fight against Skyrim-addled adventurers for whom the Japanese RPG elements of the Zelda games are just a bit too non-Tolkienian. It will have to fight against consoles that have made their name with shooters and gore and guts. It will have to appeal to young and old alike. It will have to remain a hearth where dreams are wrought.

Click to view slideshow.

Will it succeed? If this afternoon was any indication, my oldest son and his friend loved the Wii U. He’s come a long way from the tottering infant that stared intently at a 480p game involving animated electricity. He’s a boy now and he loves the Wii U for its interactive qualities, for his ability to be a master over visiting players, and his understanding of the game mechanics that he is familiar with through his gameplay on my iPad and iPhone, through mini-games on the laptop, and through the 3DS where he is a Pokemon master.

He is excited. I think you will be, too. Nintendo could sell a million of these this year and hopefully another 9 million over the next few years. But could they falter here, with this odd mechanic and me-too graphics? Perhaps, but until then my son will slowly and surely wend his way through Mario’s dangerous world, and, when he and the Tokyo-based company are ready, follow Nintendo into a bright, strange future.

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Question by chips2481: What do you think the next nintendo ds/gameboy will look like and feature? I had alot more fun with the gba then the ds. The dual screen is just too much to deal with. Do you think nintendo will go back to a one screen unit or stay with the dual for their next handheld?

Best answer:

Answer by Devine CaesarNah I think Video Glasses will be the next big thing for handheld, consoles. Pair of glasses with the projected screen that can be up to 50 ft, maybe with motion sensors so that you can look left and right and see more of the screen making it more immersive. as for a controller, the obvious choice would be a controller that just plugs in, but I wouldn’t mind seeing gloves come back, Nintendo has experience of this technology with the power glove for the SNES wouldn’t be a million miles away from a wii control type interface, two gloves that are motion senositive maybe wirelessly connected to the glasses.

Thing is also with the glasses, using advanced rendering techniques, ie a really high frame rate and an alternating shutter effect the glasses could make you see the game in 3D, either all of it or just key scenes.

What do you think? Answer below!

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Foxconn workers at a rally in Guangdong province, China

Foxconn admitted this week to hiring underage interns at its Yantai plant in China. Many assumed the Yantai plant has some association to the production of Apple products, but in reality Nintendo’s Wii U gaming console is undergoing testing there.

As many as 56 kids were working at the plant, some as young as 14; Chinese law maintains that workers must be at least 16. It’s ironic, in a really sad way.

To that point, Nintendo has issued a statement on the matter:

Nintendo is in communication with Foxconn and is investigating the matter. We take our responsibilities as a global company very seriously and are committed to an ethical policy on sourcing, manufacture and labor. In order to ensure the continued fulfillment of our social responsibility throughout our supply chain, we established the Nintendo CSR Procurement Guidelines in July 2008. We require that all production partners, including Foxconn, comply with these Guidelines, which are based on relevant laws, international standards and guidelines. If we were to find that any of our production partners did not meet our guidelines, we would require them to modify their practices according to Nintendo’s policy. For more information about Nintendo’s Corporate Social Responsibility report, please visit http://www.nintendo.co.jp/csr/en/index.html.

Foxconn has taken measures to rectify the situation, sending the underage interns home and promising to fire anyone responsible for the hire of interns under 16.

Foxconn has been under some serious scrutiny lately, constantly under the watchful eye of human activists groups after a series of suicides in the past few years and multiple factory fires. In fact, Foxconn inadvertently came up in the second presidential debate when CNN’s Candy Crowley asked the candidates why iPhones, iPads, and Macs can’t be manufactured in the U.S.

[via SlashGear]

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The Nintendo Wii U launches on November 18 with the support of 23 games. Nintendo stated previously that there would be 50 available before March 31, so, relatively so, the Wii U is launching with a strong amount of games including New Super Mario Bros U, Call of Duty: Black Ops II and, yes, Nintendo Land, the game Nintendo hopes will be the Wii Sports of its new console (it won’t).

Nintendo revealed and demoed many of these titles at its E3 2012 press conference. Nintendo Land is a strange consortium of mini games and social elements. The company stated over and over again that the title is the Wii U’s Wii Sports, but after seeing the presentation and playing some of the games on the show floor, we’re not convinced it has the same magic.

Many of the titles below showcase the Wii U’s novel touchscreen controller. By building in a secondary screen, the Wii U controller can act like a backpack in an RPG, gun sight in a FPS or a playbook for sports games.

The Wii U will come in two versions. The basic version will cost $ 299 and comes packing the Wii U controller and a console with 8GB storage. Or, buyers can opt for the $ 349 Deluxe Set, which includes 32GB of local storage, a Wii U controller charging cradle, Wii U console stand and a copy of Nintendo Land.

Call of Duty: Black Ops II Skylanders Giants Transformers Prime Wipeout 3 Epic Mickey 2: The Power of Two FIFA Soccer 13 Tekken Tag Tournament 2 New Super Mario Bros. U Ninja Gaiden: Razor’s Edge Nintendo Land Sing Party Sonic & All-Stars Racing Transformed Warrios Orochi 3 Hyper Darksiders II Assassin’s Creed III ESPN Sports Connection Just Dance 4 Rabbids Land Your Shape: Fitness Evolved 2013 ZombiU Scribblenauts Unlimited Game Party Champions Batman: Arkham City Armored Edition

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Brad Pelo is suddenly in charge of a major Nintendo initiative for the Japanese company’s next big console, the Wii U, despite not being an employee at Nintendo. Instead, Pelo is CEO of i.TV — a “social television and second screen technology company” that’s worked with everyone from Entertainment Weekly to Engadget parent company AOL — and he’s the man responsible for Nintendo TVii.

At least he’s the man responsible for the company providing the software behind Nintendo TVii (the guy behind the guy, if you will). And his company brings more to the bargaining table than just software — existing relationships with cable providers and TiVO in the US bolster what i.TV offers Nintendo in a major way. “For Nintendo TVii, there is a mutual benefit in existing relationships we have. Like TiVO for example — we were the first to bring TiVO to the mobile platform. There’s also the benefit of tests that we have done over the years with the cable companies, based on components of our platform,” Pelo told Engadget.

But how did this all come about? He said it wasn’t long after Nintendo’s original Wii U E3 reveal. “The genesis of the experience you’re seeing here was really when the Wii U was announced, and it was clear that this is the ideal second screen,” Pelo explained. “Ideal,” in Pelo’s eyes, means a closed system with a “dedicated second screen.” In so many words, while he acknowledges that tablets offered by other manufacturers are technically superior, they don’t offer the same whole-system approach that Nintendo’s Wii U is offering. “You might not think of it as the ideal hardware compared to an iPad if I really had a dedicated second screen. But it is in the living room, and it’s persistent. It doesn’t even really work outside of the living room — it’s attached to the main viewing service in the home,” he explained, referencing the Wii U’s tablet-style controller.

Gallery: Nintendo TVii press shots

Continue reading Here’s the company behind Nintendo TVii (spoilers: it’s not Nintendo)

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Here’s the company behind Nintendo TVii (spoilers: it’s not Nintendo) originally appeared on Engadget on Fri, 14 Sep 2012 15:25:00 EDT. Please see our terms for use of feeds.

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Nintendo Wii U heading to Japan on December 8th 26,260 yen for basic set, 31,500 yen for premium

The Nintendo Wii U arrives on Japanese shores on December 8th starting at 26,260 yen (around $ 340), Nintendo president Satoru Iwata announced this morning via Nintendo Direct video stream. A presentation later today in New York City starring Nintendo of America prez Reggie Fils-Aime will reveal pricing and release dates for the rest of the world, but you’d be right in guessing it won’t be too far from the Japanese launch.

A basic set and premium set were revealed, with the premium option adding more storage up to 32GB, from 8GB on the cheaper bundle. The Premium set (priced at 31,500 yen, or about $ 405) will also arrive with additional controllers and peripherals — including a charging stand for your Wii U GamePad. Those GamePads will also be available standalone for 13,440 yen, which could see American gamers paying around $ 173 for the luxury.

The Wii U pro controllers are priced at 5,040 yen ($ 65) each, while the Wiimote will continue to be priced at 3,800 yen (around $ 50), in a selection of colors — likewise the nunchuks will come in three color palettes. A GamePad charging stand will also be available to buy separately — setting you back around 1,870 yen — around $ 25. Naturally, there’s going to be some international variance in these prices. We’ll update once we get those US prices cemented.

We’ve been given a little more detail on the technical specifics too, with the Wii U packing 1GB of its own (“main”) memory alongside 1GB for running games. The hard drive, meanwhile, will house 25 gigs of space. Two titles, New Super Mario Bros. U and Nintendo Land will both debut alongside the console — we’re expecting to hear even more software details later today.

Developing…

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Nintendo Wii U heading to Japan on December 8th: 26,260 yen for basic set, 31,500 yen for premium originally appeared on Engadget on Thu, 13 Sep 2012 03:21:00 EDT. Please see our terms for use of feeds.

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